CASE STUDY

Mobilogix

Designing a 0→1 Connected Motorcycle Tracking Experience

Led end-to-end product design for an iOS app connected to the MT4200 motorcycle tracker, enabling owners to locate and track their motorcycle, review location history, and remotely enable or disable the engine.

Role UI/UX Designer
Timeline June 2016—June 2017
Company Mobilogix
Team CTO · App Developer

01 - CONTEXT

Connecting Motorcycle Owners to Their Bike

Mobilogix was a 0→1 connected motorcycle product designed to give owners greater visibility and control over their bike from an iOS app.

The experience paired with the MT4200 motorcycle tracker, which connected the physical motorcycle to the Mobilogix platform through GPS and cellular data.

The app centered around three connected areas of the ownership experience:

Locate

Real-time GPS location
Motorcycle location status
Map-based vehicle view

Track

Live motorcycle tracking
Location history
Previous trip activity

Act remotely

Engine enable
Engine disable

As the sole UI/UX Designer, I was responsible for defining the product experience from early requirements through UX flows, wireframes, interface design, prototyping, reusable components, and production handoff.

02 - CHALLENGE

Making Connected Vehicle Technology Feel Simple

Behind the interface, Mobilogix combined physical hardware, GPS data, cellular connectivity, live location information, and remote vehicle functionality. For the motorcycle owner, that complexity needed to disappear.

The Core User Questions

Because Mobilogix was being created from the ground up, there was no established product experience to inherit. The information architecture, navigation, interaction patterns, visual language, and connected-device behaviors all needed to be defined.

The additional challenge was designing interactions such as Engine Enable / Disable, where an action performed inside the app could affect the physical motorcycle.

03 - APPROACH

Designing Around User Intent

Rather than organizing the experience around technical system capabilities, I structured the product around the motorcycle owner’s primary tasks.

Location became the foundation of the experience.

From there, users could move naturally between locating their motorcycle, tracking current movement, reviewing previous activity, and accessing remote engine controls.

I focused on:

  • Making current motorcycle location immediately accessible
  • Keeping map-based interactions consistent across Locate, Track, and History
  • Creating clear navigation between core tasks
  • Reducing unnecessary technical information
  • Designing understandable states for connected-device actions
  • Creating reusable patterns that could scale as the product evolved

This task-first structure helped translate a technically complex connected system into a focused mobile experience.

04 - PROCESS

From Requirements to Product Experience

As the sole UI/UX Designer, I worked directly with the CTO and app developer to translate the capabilities of the MT4200 into an intuitive iOS experience.

My process included:

  1. Translating product requirements into UX flows
  2. Defining information architecture
  3. Mapping core user journeys
  4. Creating low-fidelity wireframes
  5. Establishing navigation and interaction patterns
  6. Designing the visual direction and color system
  7. Building reusable UI components
  8. Creating high-fidelity interface designs
  9. Prototyping key interactions and states
  10. Collaborating with development through production handoff

Because the product connected software to a physical motorcycle, interaction states and system feedback were particularly important throughout the design process.

05 - WIREFRAMES

Defining the Core Connected Experience

Before moving into high-fidelity UI, I mapped the primary workflows required to connect the tracker, access the motorcycle, monitor location, review activity, and control the engine remotely.

The wireframes helped establish navigation, information hierarchy, map behavior, connected-device states, and the relationship between the product’s four core capabilities.

01 — Pair Tracker

02 — Home

03 — Locate

04 — Track

05 — Engine Control

06 — Engine Disabled

07 — History

06 - SOLUTION

Turning Connected Hardware Into a Simple iOS Experience

The final Mobilogix experience connected the physical motorcycle, MT4200 tracker, and iOS app within one product ecosystem.

Instead of requiring users to understand how the underlying tracking technology worked, the interface translated connected vehicle data into four simple actions:

Locate. Track. Review History. Control the Engine.

The final interface used a consistent map-based experience, clear motorcycle status information, reusable interaction patterns, and prominent controls for the tasks owners were most likely to perform.

01 — Pair Tracker

02 — Home

03 — Locate

04 — Track

05 — Engine Control

06 — Engine Disabled

07 — History

07 - DESIGN SYSTEM

Creating the Product Language From the Ground Up

Because Mobilogix was a 0→1 product, I established the foundational design system and reusable interaction patterns needed to create a consistent, scalable product experience from the ground up. I defined and provided the core system, including:
  • Color
  • Typography
  • Iconography
  • Design tokens
  • Spacing
  • Buttons
  • Navigation
  • Reusable UI components
Creating these foundations early gave Mobilogix a cohesive visual language, improved consistency across the product, and provided development with reusable components and design specifications that could scale as the experience evolved.

07.1 — Design System

07.2 — Components

07.3 — Icongraphy

08 - IMPACT

From 0→1 Product to Acquisition

As the Lead 0→1 UI/UX Designer, I helped establish the complete product experience for Mobilogix—from the first UX flows and wireframes through the visual system, connected-device interactions, and production-ready iOS interface.

0→1 Product

Designed the experience from initial product vision through production.

Launched

The connected motorcycle tracking product successfully reached market.

Outcome

Mobilogix, along with its technology and connected products, was sold.

09 - REFLECTION

Designing Beyond the Screen

Design around user intent, not technology.

I organized the experience around Locate, Track, History, and Engine Control rather than exposing the complexity of the underlying system.

Connected products require clear system feedback.

Remote actions such as Engine Enable / Disable needed explicit states and feedback because digital interactions could affect a physical motorcycle.

0→1 design requires systems thinking.

Establishing information architecture, interaction patterns, components, and visual language early created a scalable foundation for the product.

Close engineering collaboration was essential.

Working directly with development helped translate the capabilities and constraints of the MT4200 into practical product interactions.

The product created lasting business value.

Mobilogix progressed from concept to a functioning connected product, and the company and its products were ultimately sold.

© 2026 Serj Khorozian — Made with ♥ in California.